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Posts Tagged ‘virtual reality’

In my recent post about Web 3.0 I used the phrase layered reality to describe the way that information from the virtual world is becoming embedded in our experience of the real world in real-time. Instead of stopping the car, looking at a physical map, memorising the directions, and then starting off again; now you see a virtual map on your sat nav that matches and enhances the physical reality in front of you. It adds another layer. The next step – part of Web 3.0 – is that the technology that delivers the layer is wearable and invisible, so that the layering is seamless. We have had mobile conversations via earpieces for years now.

The best example of this is the Google Glass. Messages and information that up to now would appear on your computer screen or mobile phone now appear on the lens of your glasses as part of your visual panorama. Fighter pilots have had information appearing on their visors for a long time, so that they can read instruments without having to take their eyes off the scene ahead. The Google Glass is just the domestic equivalent of this.

Take a look at this wonderful video demo:

Claire Beale explains more about the implications for mobile technology:

Ever since Tom Cruise showed us in Minority Report a future where reality is a multi-layered experience, gadget geeks have been waiting for technology to deliver on Hollywood’s promise.

Now virtual reality is about to become an actual reality for anyone with the right sort of mobile phone after Telefonica, the parent company of O2, signed a revolutionary deal last week with the tech company Aurasma.

Aurasma has developed a virtual reality platform that recognises images and objects in the real world and responds by layering new information on top. So if Aurasma’s technology is embedded into your mobile phone, when you point your phone at an image it can recognise, it will automatically unlock relevant interactive digital content.

For brands, this type of kit has some pretty significant implications. It means that commercial messages can now live in the ether around us, waiting to be activated by our mobiles. If your phone registers a recognised image such as a building, a poster or a promotional sticker in a store, say, it will play out videos, 3D animations or money-off coupons to entice you to buy.

See this video demo from Layar:

You don’t just see, you see as others see, you understand what others understand, it’s almost like sharing in a universal consciousness. That’s part of the wonder of this new augmented reality, and also the danger; because it all depends on trusting the source, the provider. Who controls the layers?

But the idea of layering reality is not really new, in fact ‘layered reality’ could almost be a definition of human culture. Culture is the fact that we don’t just experience reality neat, we experience it filtered through the accumulated interpretations of previous generations. The primordial example of culture as a layering of reality is language: we speak about what we see, and cover every experience with a layer of language – before, during and after the experience itself.

And writing is literally putting a layer of human interpretation on top of the physical reality before you: carving some cuneiform script into a Sumerian brick; painting a Chinese character onto a piece of parchment; printing the newspaper in the early hours of the morning. Endless layers that stretch back almost to the beginning of human consciousness.

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You wire yourself up. You switch the computer on. You lie back in your leather recliner. And then your ‘surrogate’ steps out of the closet and steps into the world. This is a sophisticated robot that looks and sounds like you – without the wrinkles. Everything the surrogate experiences you also experience. Everything you choose to ‘do’ in your own mind is actually done through the surrogate in the real world. You have all of the experience without any of the risks: no disease, no knife crime, no car crashes; or rather, when the crashes happen you just get another surrogate.

tin robot by Dirty Bunny.

This is the premise of the latest Bruce Willis film Surrogates, which is far more entertaining and intriguing than most reviews let on. The special effects are unimpressive; the production values are not very high; the acting is almost non-existent. But it’s a very tightly constructed plot that keeps you thinking through every scene; and the twist at the end brings a kind of epiphany about what it is to be human that moved me far more than I expected.

The idea of living through a surrogate is a clever one. We hear so much today about the attractions and dangers of living in a ‘virtual’ world – when we ‘leave’ our physical environment and get lost in a digital reality that seems quite divorced from the real world. But this film is about something more subtle: living ‘virtually’ in the real world.

Of course we do this all the time. We show a certain face, we project a certain image. We choose our clothes, our hairstyle, the frames for our glasses. We walk and talk in a certain way. I choose a title and a banner photo for my blog! These are all good things. And we would be naive to think that people become more truly themselves if they are simply stripped of the external expressions of their personality. The very word ‘person’ means ‘mask’ in Greek – as if our innermost being is inseparable from the outward expressions of who we are.

Mask by liber.

But there is always the question of how much this mask helps someone to know me, and how much it hides me; whether it allows authenticity or stifles it. Bruce Willis faces a crisis when he realises that he and his wife are only capable of communicating with each other through their surrogates (I won’t give any more plot away…). I don’t think we should just abandon all the social habits we have adopted over the years – it’s these concrete aspects of culture that make us human. But it would be good to ask more often what is really helping us to communicate with others, and what is getting in the way.

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